Primary Roles
Programming
-Created Designer friendly Event scripts
-Created Sensory effect system for wind vents and generic rumbles
-Coded many of the in game Events (Explosions/giant laser ending, window shatter, opening in office building, etc.)
-Worked on the character controller, collectables, and touchscreen controls
-Helped with Enemy AI
-Worked on optimization
-Created and implemented VO system
-Worked on Audio system
Technical Art
-Created destructible system
-Created and implemented VFX for most destructibles in the game
-Created Shaders for in game events (window shatter shader, hologram button, etc.)
Design
-Helped to design intro to office sequence
-Helped to design ending sequence
3D Modeling/Animation
-Designed and Created the Hoverboard launch button
-Did much of the art optimization