Cocky Rooster Games Logo

Joshua H. Watts

Salt Lake City, UT 

(209-747-8023) | joshuawatts3@gmail.com

Portfolio: https://www.cockyroostergames.com/


Education and Training:

  • BA Film and Media Art with Game Dev emphasis

    •   University of Utah’s EAE program (2015 - 2019)

  • Internships at SparkXR, Nascent Games, and NHU Games

  • Received a Game and Web Design certificate from Lincoln Technical Academy in 2014


Technical Skills:

  • Game Engines: Unity (7 years), Unreal (<1 year), MultiMedia Fusion 2 (2 years),
    Construct 2 (4 years)

  • Art Tools: Modo (5 years), MagicaVoxel (1 year), Houdini (1 year)

  • Programming Languages: C#(7 years), Lua(<1 year), Python (<1 year), SQL(<1 year), Javascript(<1 year), AWS (<1 year)

  • Others: Adobe Suite(6 years), WordPress(<1 year)


Work Experience:

  • Freelance Game Developer on various projects (2021 - Ongoing)

    • AI programming, Tools Development, Rapid Prototypes, Gameplay programming, Technical Art, Game Design, Game Art, etc.

  • Technical Artist/Programmer at SparkXR (2018 - Ongoing, still on call for post dev bugs)

    • Optimized code and art assets (brought some areas from 10fps to 120fps)

    • Programmed gameplay, events, tools, and AI

    • Created, rigged, textured, and animated models for VR

    • Created procedural art system for terrain

    • Wrote custom shaders, optimized pre-written shaders, and worked on lighting

    • Game Design, Rapid Prototyping, and Endless Bug Fixing

  • Internship at Nascent Games and NHU Games (2015 / 2016)

    • Nascent Games: 3D Artist

    • NHU Games: Pixel Artist/Animator

  • Door to Door Sales at Sunrun (2015 - 2016)

    • Developed Communication Skills, Learned Time Management, Kept up with a quota, Discovered and Utilized new sales locations, Handled customer files

  • Cellar Rat at Upstream/Watts Winery in Lodi, CA (Family Business)

    • Events, Wine Making, Bottling, Inventory, Delivery, Cleanup, Landscaping, etc.


Other Experience:

  • Hosted Game Dev Events

    • Started and Hosted the Shovel Jam events, game jams focused on creating, marketing, and publishing a game as quickly as possible. 

      • 4 events total, 3 publishing jams and one legal talk

      • Published Three games through these events on PC and Google Play

      • Organized people from a variety of roles towards one goal

      • Obtained sponsorship from large organizations such as Google and IGDA

    • Hosted Global Game Jam 2019 and broke the record for Game Jam registration in Utah

    • Hosted the second largest Global Game Jam 2018 in Utah

  • Game Shows and Awards

    • Showed Sift Through at Day of the Devs 2017

    • Voyage(a Gear VR game) won the Dean’s award at Salt Lake Community College’s Art Showcase 2016

    • Scarab won Best of Class at Sacramento City College’s End of Year Showcase 2015


References Available Upon Request.