Primary Roles
Programming
-Worked on Modular Weapons System
-Created Camera Controller
-Created base Game Logic Loop
3D Art & Animation
-Created some of the kit pieces for the floating forest level
Design
-Collaborated on base game design
-Designed and Implemented Dope Ass Menu
Production
-Managed in person and remote team throughout event and afterwards until game shipped
-Set up and hosted the Shovel Jam event
-Organized legal and marketing sections of event