Primary Roles
Programming
-Touched every script in the game at least once
-Created Designer friendly Event scripts
-Debugged like crazy
-Created loading sequences
-Created language variations for VO, imported and upgraded VO system from LA2084
-Worked on Audio systems
-Worked on vehicle controller, path selection UI, etc
-Helped with card/scanner system
-Handled much of the event coding(opening, teleports, tutorials, VO and weather triggers, etc)
-Handled most optimization
Technical Art
-Created initial environment volume setup
-Created and implemented terrain generation/texturing/scattering system using Houdini
-Worked on Lighting
-Created and implemented Speed Tunnel VFX
-Worked on Teleport sequence, implemented code for it
-Created multiple shaders, helped fix lighting errors, moved around lots of plants and pebbles, etc
-Handled most optimization
-Worked on weather effects(storms, sandstorms, etc)
Other
-Represented project at launch event