Primary Roles
Programming
-Coded Areas with unique object spawns, backgrounds, music, etc.
-Created AI for the pirates and coded camera changes during combat
-Coded most logic for the UI and menus
-Worked on the character controller, collectables, and touchscreen controls
Design
-Created initial design, collaberated to make it way better through discussion and rapid prototypes
Production
-Set up and managed Shovel Jam event including getting the Planetarium to host us, marketeing the event, creating flyers, etc
-Managed both in person and remote team members while working around their schedules
Technical Art
-Handled much of the art import/animation hookups and vfx in the game
-Created Skybox transition shader for the different areas
-Created unique interactive credits display for home screen(aka, you can smudge your fingers on some glass to leave grease stains)